#pragma once
#include <vector>

class BaseObject;
class Player;

class Map
{
public:
	Map();
	~Map();

	Player*						GetPlayer()	const	{ return m_pPlayer; }
	std::vector<BaseObject*>	GetObject() const	{ return m_vecObject; }

private:

	std::vector<BaseObject*> m_vecObject;
	Player* m_pPlayer;
};